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games-emulation/mgba-libretro

libretro implementation of mGBA. (Game Boy Advance)

Screenshots

  • mgba-libretro-9999-r4
    epoxy ffmpeg +gles2 lto lzma +opengl pgo pgopost png +zip zlib custom-cflags debug

    View      Download      Browse     License: MPL-2.0   
    Overlay: menelkir
  • mgba-libretro-1.0_pre20210114
    ~amd64 ~x86
    epoxy ffmpeg +gles2 lto lzma +opengl pgo pgopost png +zip zlib custom-cflags debug

    View      Download      Browse     License: MPL-2.0   
    Overlay: menelkir

USE Flags

epoxy
* This flag is undocumented *
ffmpeg
Global: Enable ffmpeg-based audio/video codec support
+gles2
* This flag is undocumented *
lto
Global: Add support for link-time optimizations (unsupported, use at your own risk).
lzma
Global: Allow accessing lzma-compressed archives through the lzma library (app-arch/xz-utils). This only affects libarchive's native support: bsdtar will keep using unlzma as a filter if that's not built-in.
+opengl
* This flag is undocumented *
pgo
* This flag is undocumented *
pgopost
* This flag is undocumented *
png
Global: Adds support for libpng (PNG images)
+zip
* This flag is undocumented *
zlib
Global: Adds support for zlib (de)compression
custom-cflags
Global: Build with user-specified CFLAGS (unsupported)
debug
Global: Enable extra debug codepaths, like asserts and extra output. If you want to get meaningful backtraces see http://www.gentoo.org/proj/en/qa/backtraces.xml